Order of turning on simulator components

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Re: Order of turning on simulator components

Postby prodigy » Fri 16. Nov 2012, 12:34

sirnoname wrote:Wait a moment, your statement here is in sum 150$ vs 250$?
You have invested money in building a simulator rig? (More than 150$?)
You have invested money into display and computer?
You have invested much time to get it running?

Compared to your other parts 100$ seems to be less.
And we have pololu coupons in the shop. There are other coupons available in the internet to decrease the costs.


Yes, that is my statement, you said it is high cost, I've gave you example that it is not.
I have invested money in my display and computer 3 years ago when I've had that money.
Right now it's different situation. You can invest 600$ in your sim, I can invest 300$.
So yes, 100$ is big difference to me.
Maybe for you it is not, but for me it is.
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Re: Order of turning on simulator components

Postby sirnoname » Fri 16. Nov 2012, 12:48

Can you make a picture of your 150$ rig?
If this is true this would be very interesting for the members!
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Re: Order of turning on simulator components

Postby prodigy » Fri 16. Nov 2012, 14:08

I didn't say that my rig cost 150$ :?:

One post above I said that I can invest 300$ in my sim.

I had PlaySeat and G25 wheel what I bought 4 years ago, and whole last year I didn't even sit on it cause I didn't have time to play. Now I decided to make it interesting by adding some motion on it, I've sparred some money and decide to invest max. 300$. I've made some calculations and saw that it is possible and finally I've build it.

I will make my project thread and gallery as soon as I put everything together.
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Re: Order of turning on simulator components

Postby motiondave » Sat 17. Nov 2012, 01:47

Well it does cost me about $150-$200 for materials for a basic 2 DOF frame, but thats using a free car seat. And thats a base price.
Sometimes more for materials depending on design.
The rest of the cost is electronics , motors, etc. Thats when the real money gets spent.
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