I'll just make it clear that I'm not mid-build or desperately seeking a quick fix. I'm pre-design, just flirting with ideas and doing research. It's possible that this is in the wrong section, but the hardware subforums seemed more specific than my queries.
From what I gather, there is no fixed formula here, there is popular hardware and common software but at the end of the day, it's every man and his shed.
My initial idea is to try a few different frame ideas and see what I like, then start looking at budget and how high I can afford to aim (lets be serious, i'm aiming to aim high and pay very little, just like everyone else. By happy chance, I can weld and play with bits of code and do things that most people tend to have difficulty with. My problem is that I always aim to high.
Originally I was quite taken with the idea of a 6dof platform. I arrived at the conclusion that I couldn't afford one. I just read a thread on this website that said that a 6dof platform is in fact simpler and cheaper to make. If that's true, why doesn't everyone have one? Can anyone explain this a little more to me? Or link me something on it?
Also the actuators/motors/whatever that people are using, what and why? I imagine that connectivity, range of motion, force of motion and speed of motion are the critical factors, then of course: size, weight, cost, colour of the box, ect..
Actuators - what is the slowest speed that one can really go for here? I notice that the 100mm and 150mm travel are the most popular, is that because of a happy balance of force/speed/stroke or are they really the absolute best parts for the job?I've seen other actuators about that apply foce in both directions, with much greater force, but at only 2"/s speed... I'm guessing no good?
Motors - Asynchronous DC seem popular but seems like you'd spend any money you saved on motors in heavy gauge wiring and power bills. Worm drive seem the most popular but the ones I have seen linked are not motors designed to hold. I would have thought that you would want the ability to hold, can someone tell me why not?
Also, what is the scalability of motors like? For example, if I have a high speed motor (or actuator, for that matter) but that does not supply the force that I require, will simply doubling up the motors/actuators give me double my delivered force or will I just run into problems with timing ect? Of course a well designed motion platform will require the minimum of energy to move, but I'm just an idiot with some tools anyway...
Misc. - I've seen a few more exotic builds floating about, I was wondering if anyone uses bike chain or anything instead of rods? It seems like it could be cheaper but probably quite noisy and would need to be designed in such a way that there is always tension on the chain, possibly just snapping it a lot..
Lastly, with frames, there seem to be a number of common design themes that all seem to go under one name. I guess that in all honesty, I want a force simulator more than I want my living room to look like a penny arcade. Im not really that bothered what it looks like, how hard it is to build or how long it takes me. I just want it. I know that I'll spend more than I want to, so really I'm not overly concerned with the price of parts. I refuse to buy things like this off the shelf though, so I'm always on the look out for bright ideas. If anyone has any experience with force simulators as opposed to car seats that tilt back and forth, I'd love to see your work or hear what you think/thought, once you'd completed your sim (or given up)
Many thanks for any feedback, cheers