flight sim with full roll and pitch

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flight sim with full roll and pitch

Postby phaseform » Thu 18. Sep 2014, 18:18

I'm building (link) a flight sim with a full roll and pitch axis, with oculus rift DK2 as vision. Currently looking into software options. Also I'm unsure of the best motor control options for software, looking to get my hands dirty the least amount possible, well I guess coding doesn't really dirty the hands. I also posted this, as I'm wondering about how motor control hardware deals with some impossible angles...

The work I've physically done so far isn't much, just bought a seat and attached it to an electronic adjuster I planned to use for balancing.
phaseform
 
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