by Aloupol » Wed 15. May 2013, 16:43
I'm not sure to understand. I suspect I didn't get what you mean about the 2D and 3D calculations and earth acceleration switch.
I don't care about the earth's gravity, since the mass force it induces to my head (aka my head's weight) is the same in my living room as it is in any race car. I don't have to simulate it in order to simulate car's ride since it's already present.
If the vertical component of the acceleration takes into account the earth's gravity, and so is 1 (I mean 1 g, or 9,8 ms-2) in the pits and 0 at Flugplatz (with a no-downforce car), then I have to subtract 1 to it in order to get only the acceleration due to ride.
If it is only the ride acceleration, which would be 0 in the pits and -1 at Flugplatz, then I have to take it as this.
When I'm in a race car and cornering at, say, 1,5 g to the right, the mass force applied to my head is 1,5 x g x M to the left, if M is my head's mass. If my head with helmet is 4 kg, the centrifugal force will thus be something like 60 N. Whatever I do, in the same time, the earth's gravity applies 40 N downwards.
At home I have to reproduce the 60 N of cornering force, not the 40 N weight, already there since I live on good old earth.
With my Scenic (......) if I go Flugplatz at 180 km/h, I will get a 0 g figure of total acceleration. Even if for a short time, and kill myself a few after. In that situation, the simulator has to lift my helmet with a 40 N force, in order to compensate the weight, and give me the illusion I'm flying.