FSX slow motion values update

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FSX slow motion values update

Postby mrconsoler » Sat 5. Oct 2013, 11:16

I noticed that motion values, that FSX provides via FSUIPC is very slow - values update only every half of second or so... So then the motion is very jerky... Is there any way to have more fluid motion data from FSX? For example in IL2 Sturmovik or DCS the values that I'm getting is almost realtime and the motion is then very smooth... Why I can't have this in FSX?
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Re: FSX slow motion values update

Postby gabry1090 » Tue 8. Jul 2014, 19:34

mrconsoler wrote:I noticed that motion values, that FSX provides via FSUIPC is very slow - values update only every half of second or so... So then the motion is very jerky... Is there any way to have more fluid motion data from FSX? For example in IL2 Sturmovik or DCS the values that I'm getting is almost realtime and the motion is then very smooth... Why I can't have this in FSX?


same problem mate...don't know why...and pitch value is inverted on land and correct in air...
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Re: FSX slow motion values update

Postby sirnoname » Tue 8. Jul 2014, 19:48

This games get a FSUIPC removed plugin. Can you measure the delay of FSUIPC? I mean there is a FSUIPC viewer and X-Sim, are they different?
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Re: FSX slow motion values update

Postby mrconsoler » Thu 7. Aug 2014, 19:51

Yes, they are different. If I view values directly from FSUIPC, they update at about 0.1s rate, but in X-Sim Converter I get updates only at about 0.5s rate.
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Re: FSX slow motion values update

Postby sirnoname » Thu 7. Aug 2014, 20:18

And what polling rate is set in extractor -> Settings -> change polling speed.

Maybe I should not take FSUIPC's readandprocess but do reads and one process.
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Re: FSX slow motion values update

Postby extremeX » Sun 17. Aug 2014, 14:57

My Polling rate is set to 20 ms, so that should not be a problem. Where can I download a new plugin?
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Re: FSX slow motion values update

Postby corsaveloce » Wed 19. May 2021, 14:21

I also have the exact same problem with FS X: my motors rotate with a delay of about 500ms compared to what I see in realtime on my monitor.
Has anyone solved the problem?
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Re: FSX slow motion values update

Postby DunkerDrive » Wed 12. Jan 2022, 23:06

Hi gents, have built a 6 dof. I do have exact the same problem. Any solution available?

Regards Frank
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