BassShaker plugin help of a programmer !

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BassShaker plugin help of a programmer !

Postby ericRacer » Wed 6. Mar 2013, 16:09

Hi,
  Here is my request:
 
I use * on my simulator and it is great, but it causes me a big problem when I use X-Sim and * at the same time!

I tried to reproduce the same feeling with the plugin BassShaker from X-Sim, but not with very good result.

This plugin works great for some Forces (RPM) but there is no adjustment parameter.

Example: At first I adjusted the min and max frequencies 10hz and 100hz to. If I drive over the curbs and slowly (in G-Force) I set the intensity to 20% then I'll sound 10hz to 18Hz (20%) now if I drive fast I would sound 80hz to 100hz, it is currently impossible to obtain this setting! because I have to set 100% and obtain a frequency of 0Hz to 100hz and not 80hz-100hz. :cry:


It would be very interesting to be able to adjust this setting to make the whole community benefits and surpass *! For a simulator with transducers is a MOST :D
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Re: BassShaker plugin help of a programmer !

Postby yokoyoko » Thu 7. Mar 2013, 15:18

Hi eric,

I saw several post in different threads to this topic - I will continue here :) . Sorry for responding late.

I can understand your interests in this topic. Bass shakers are great but also expensiv. Here in the DIY section that is perhaps a k.o. criterion? If you want to use the full setup like the company you talk of is offering. You will need ~5 Shakers and Amps and a min. 5channel soundcard. If you use they suggested "Buttkicker sollution" you will end up around 1000€ :shock: That is more than the most users spend on motion.

But I agree that even a single shaker is great and the function of the plugin could be improved ;) Help of a programmer is the correct topic :lol: At the moment we can only use "one channel" of the soundcard - if the plugin is rewritten with using "directinput" it is possible to use "all channels" of the soundcard. In combination with a clever math profiling you could use 4 shaker in each corner representating the wheels.

And as sirnoname said in another post:
Dann habe ich da noch einen Tipp für euch.
Sehr unbekannt aber wesentlich Leistungsfähiger ist das midi Plugin (MidiShaker).
Das Bass Shaker plugin erzeugt mit sehr viel Rechenaufwand eine Fequenz und gibt diese aus.
Das Midi Plugin verwendet das Wavetable einer Soundkarte und die Frequenz wird aus einer im Wavetable gespeicherten Sequenz erstellt.
Die Soundkarte macht die Arbeit.
Das Finden des richtigen Wavetable (midi instrument = irgendein Bass Instrument oder eigenen .wav Sägezahn ins Wavetable geladen) ist die größte Aufgabe.
Der Windows midi Mapper selektiert die Ausgabesoundkarte. (Mapper unter win7: http://www.borncity.com/blog/2010/07/01 ... windows-7/)

Grüße,
SirNoName
________________________________
Then I've got a tip for you.
Unknown but very much Powerful is the midi plugin (Midi Shaker).
The Bass Shaker plugin created with a lot of computing effort a Fequenz and outputs them.
The Midi Plugin uses a wavetable sound card and the frequency is generated from a sequence stored in the wavetable.
The sound card does the work.
Finding the right wavetable (midi instrument = loaded any bass instrument or own. Wav into sawtooth wavetable) is the main task.
The Windows MIDI mapper selects the output sound card. (Mapper under win7: http://www.borncity.com/blog/2010/07/01 ... windows-7 /)

regards,
SirNoName


Example: At first I adjusted the min and max frequencies 10hz and 100hz to. If I drive over the curbs and slowly (in G-Force) I set the intensity to 20% then I'll sound 10hz to 18Hz (20%) now if I drive fast I would sound 80hz to 100hz, it is currently impossible to obtain this setting! because I have to set 100% and obtain a frequency of 0Hz to 100hz and not 80hz-100hz.


Please can you export your "frequency" and "volume" shaker-axis of the math and send it to me. Then I will have a look.

Best regards
yokoyoko
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Re: BassShaker plugin help of a programmer !

Postby sliversgyj » Thu 7. Mar 2013, 16:30

Hi,
I also want to use * and x-sim together.
But how to run them together?When I strart the game on x-sim,then sim-command3(*) can't start that game.
what shall I do?
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Re: BassShaker plugin help of a programmer !

Postby yokoyoko » Thu 7. Mar 2013, 16:33

sliversgyj wrote:Hi,
I also want to use * and x-sim together.
But how to run them together?When I strart the game on x-sim,then sim-command3(*) can't start that game.
what shall I do?

Off topic ;) What does the * support say?
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Re: BassShaker plugin help of a programmer !

Postby ericRacer » Fri 8. Mar 2013, 04:19

Hi, :P

Thank you very much for answering,
I did not really send you an axis because I test it for better understand this plugin (with test plugin). I read this entire topic and I search the parameter that does not seem to be there.
viewtopic.php?f=30&t=67&start=10

To better understand, let's take as an example this:
RPM - 57 Effect
normal
max = 10500
min = 1000
30%

Rpm = ok
normal = (non-inverted), ok
min and max, this mean below 1000 and above 10500 the volume or frequency of the plugin will be ignored, true! it will work only when the RPM is between 1000 and 10500.

30%: at the start frequency was adjusted to 18Hz 120hz min and max
therefore 30% ((120hz-18Hz) * 30%) = 30.6hz means that I will have a frequency of 18Hz to 31Hz for RPM 1000-10500

Now! if I want to add another sound with a frequency of 80hz to 100hz! (curbs for example with vertical force)
how do I do it?
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Re: BassShaker plugin help of a programmer !

Postby ericRacer » Fri 8. Mar 2013, 04:30

@yokoyoko
I take this opportunity to congratulate you for your good work on X-Sim and video tutorial and everything!

good job ! :P
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Re: BassShaker plugin help of a programmer !

Postby ericRacer » Fri 8. Mar 2013, 14:48

Hi,
[[** But I agree that even a single shaker is great and the function of the plugin could be improved Help of a programmer is the correct topic At the moment we can only use "one channel" of the soundcard - if the plugin is rewritten with using "directinput" it is possible to use "all channels" of the soundcard. In combination with a clever math profiling you could use 4 shaker in each corner representating the wheels. **]]

Currently I use only one shaker and it is on the right side of my sim and when I ride the curbs, whether the left or right side of my car, I see no difference. (especially as I hear the right side in my headphones and the brain does the rest!) :P
So I do not think it's worth it to buy more when 1 shaker is ample case. So for me, the plugin X-Sim with a single channel sound card is ample job.

To me, this is only the flexibility to adjust the frequency from the middle or highest level that causes me a headache. :roll:

:idea: :arrow: :geek: :?:
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Re: BassShaker plugin help of a programmer !

Postby ericRacer » Fri 8. Mar 2013, 22:27

Thank you to myself and those who helped me! ;)
  I found the solution I was looking for, 8-) simply by varying the frequency proportionaly to the speed on one axis and the other axis: the volume, will be attached to the vertical force with a treshold for not detecting everything on the road, and it works great ! :D :D :D
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