Hello xa4123,
Thanks for your comments.
Yes I'm sure about the sensors :
http://www.oculusvr.com/dk2/It says :
Internal Tracking
Sensors Gyroscope, Accelerometer, Magnetometer
Update Rate 1000 Hz
They drastically increased the update rate, I hope our system tested on DK1 will still work smoothly because we don't have such an update rate.
We only managed to have something stable around 100 Hz which was perfect for DK1, we will see what are the results with DK2, we might have to improve it somehow.
Maybe you could guess the orientation with the feedback of the Thanos board but it would require more calculation and they would be quiet complex.
As sirnoname was mentioning, you should avoid calculated values to avoid delays and errors, this is why I wen for a sensor measuring the rig orientation at high speed.
One more thing about using the feedback of the Thanos board, I doubt you can retrieve the values from the board as is. I might be wrong but it wasn't meant for that. I will ask Thanos next time I speak to him.
About the wire solution, wouldn't it be a pain to climb into the simulator and getting hooked to the system ?
I really believe, the Oculus team have covered this part in a better way that what I could mock.
According to the test I did with the DK1 I think it will be just fine using the extra IMU.
I don't know much about the QRcode and camera solution, let me know if you succeed in that direction, I would be really interested.
Thanks again for your comments.