2dof + Traction Build.

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Re: 2dof + Traction Build.

Postby yokoyoko » Sat 27. Jul 2013, 08:53

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Re: 2dof + Traction Build.

Postby vicpopo » Sat 27. Jul 2013, 09:05

Hi Yokoyoko,

As I remember there was not too much latency using the joystick.It's not the most accurate way but sometimes maybe help.
I always ask myself using this feature to play with a PS3.
You play with ps3 and paralell the pc would be used to drive motors with input Joystick.
I 'm sure that you thought with Sirnoname at ths feature. ;)
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Re: 2dof + Traction Build.

Postby RacingMat » Sat 27. Jul 2013, 10:23

I got lost by english word = wheel and wheel ... and finally I understood
vicpopo wrote:Was it possible using the steering wheel as input


:idea: I see : turning the steering wheel, could make the sim turning :!: :?:
that's a brute force method :evil:
2 DOF playseat : arduino, motomonster, 12V truck wiper motors
http://www.x-sim.de/forum/viewtopic.php?f=37&t=943
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Re: 2dof + Traction Build.

Postby yokoyoko » Sat 27. Jul 2013, 10:36

vicpopo wrote:Hi Yokoyoko,

As I remember there was not too much latency using the joystick.It's not the most accurate way but sometimes maybe help.
I always ask myself using this feature to play with a PS3.
You play with ps3 and paralell the pc would be used to drive motors with input Joystick.
I 'm sure that you thought with Sirnoname at ths feature. ;)


Mhh ... never talked or thought about this But interesting. I am no expert on this! Can you split the output of a steering wheel or gamepad? You would need the input on the ps3 and on the pc (extractor). I own an xbox360 gamepad with a receiver for pc's (wireless)... i think the controller is the same as for the xbox - can't test because i have no xbox (( nor a ps3 ;-) )). If the pad is the same for pc and xbox and it sends wireless to the xbox, perhaps you just need the receiver (wireless to usb) for the pc. Set this up as input device in the extractor and setup the converter to the axis you want!?

Edit: @ thread owner sry for off topic :-/
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Re: 2dof + Traction Build.

Postby vicpopo » Sat 27. Jul 2013, 12:01

Hi Yokoyoko,

Yes you're right , i forgotten this point we have first the avaibility to split the joystick input one direction to the game console and one to the pc .
I don't know , Sirnoname has the knowledge for answering , if it's possible .
After I suppose that it wouldn't be difficult for Sirnoname to run extractor and profiler with as input onlybthe joystick.
But agree with the first difficulty is to have the availibility to use the joystick simultanuously on both system. ;)
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Re: 2dof + Traction Build.

Postby vicpopo » Sat 27. Jul 2013, 12:03

RacingMat wrote:I got lost by english word = wheel and wheel ... and finally I understood
vicpopo wrote:Was it possible using the steering wheel as input


:idea: I see : turning the steering wheel, could make the sim turning :!: :?:
that's a brute force method :evil:

Hi RacingMat,

This method works I already tested it , using pedal , steering wheel as input to move the simulator. :lol:
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