jhordies wrote:Hi zerax,
Sorry I didn't understand your question about the expected mechanical latency.
I mean the mechanical motion latency from movement to movement on the platform relative to what you see inside the rift. You don't want the image inside the VR world move ahead in prior to the movement of the the motion platform.
Let's say you take a left turn in iracing and the platform response into position a "few seconds" after. It will then feel as you and the platform is being dragged after the motion inside the VR world.