Solenoids

Topics and questions about other X-Sim compatible hardware

Solenoids

Postby litige » Wed 5. Dec 2012, 17:48

Anyone tried solenoids for jerky movements?

Some on mcmasters have 960 oz of push-pull force (at 1/8"). Altough you couldn't simulate full range of motion, you could simulate hard shock, strips, and braking spring compression (V8 Supercars anyone?).

Also, while turning hard, the time it takes to compress the suspension to its max deflection is quite fast. Those would be perfect, no?
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Re: Solenoids

Postby DwainScutter » Fri 12. May 2017, 11:20

I did. When it generated a small amount of electricity. About 1.2~3V
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