link motion to joystick and buttons?

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link motion to joystick and buttons?

Postby TripRodriguez » Tue 9. Sep 2014, 12:48

Hey guys.

I have a question, is it possible to have x-sim move my motion platform according to joystick movement and button presses WHILE playing a game?

I know this is far from ideal but I've been thinking about it and in Star Citizen since there is no gravity and no atmospheric "lift" I think it will be a lot better than no motion for me until extracting data from the game becomes possible (which is going to be a long wait).

So I want to program the platform to move when I move the stick while playing. I also need some of the joystick buttons to move the platform, such as the "afterburner" boost button and the left/right/up/down strafe functions.

In all I need to program the platform to react to six axes in the long run. For now three of the axes are by necessity operated by keypress emulations so right now I need to program the platform to move according to three axes and six buttons. Current setup would be: Axes- pitch, yaw, roll. Buttons- forward thrust, afterburner, reverse thrust, strafe left, strafe right, strafe up, strafe down.

This needs to be done without X-sim preventing the game from seeing the inputs properly so everything still works ok in game.

Any help would be much appreciated!

Trip
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Re: link motion to joystick and buttons?

Postby TripRodriguez » Tue 9. Sep 2014, 13:00

In case it matters:

I'm running a Thrustmaster Warthog stick (right hand) and a Thrustmaster Cougar stick (customized for left hand grip) on the left hand. Both controllers are being run as a single "virtual" joystick by the Thrustmaster "TARGET" software.

The "roll" function is on Saitek Combat Pro pedals so that is a completely separate controller. If this is a problem I can wire the pedals axis into the Cougar on a presently unused axis so the pedals too are part of the TARGET virtual joystick. I'm planning to do this eventually anyhow, but wasn't planning to bother doing it any time soon.

My platform by the way is under construction and is a modified version of Ian's "Built For Fun" mini motion 3 platform. I plan to add a yaw axis to the design making it 4DOF but I'm going to get the 3DOF working before I buy the fourth motor. I'm mostly planning to add yaw for simulated traction loss in racing but it will be nice to have in Star Citizen as well.
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