Hey guys.
I have a question, is it possible to have x-sim move my motion platform according to joystick movement and button presses WHILE playing a game?
I know this is far from ideal but I've been thinking about it and in Star Citizen since there is no gravity and no atmospheric "lift" I think it will be a lot better than no motion for me until extracting data from the game becomes possible (which is going to be a long wait).
So I want to program the platform to move when I move the stick while playing. I also need some of the joystick buttons to move the platform, such as the "afterburner" boost button and the left/right/up/down strafe functions.
In all I need to program the platform to react to six axes in the long run. For now three of the axes are by necessity operated by keypress emulations so right now I need to program the platform to move according to three axes and six buttons. Current setup would be: Axes- pitch, yaw, roll. Buttons- forward thrust, afterburner, reverse thrust, strafe left, strafe right, strafe up, strafe down.
This needs to be done without X-sim preventing the game from seeing the inputs properly so everything still works ok in game.
Any help would be much appreciated!
Trip