Hello everybody,
I joined the journey of creating an own 6 DOF motion simulator a couple months ago. The physical thing consists only on the first components I bought, but spend quite some time deriving all the mathematics of a motion platform and compiled it in an article and a software library to run first experiments, which I want to present today. To play around with the simulator, I added some other modes which are not necessarily related to a race car simulator, but they were fun anyway. You can find derivation of the inverse kinematics and the software library on my site: www xarg org/paper/inverse-kinematics-of-a-stewart-platform/ (sorry, I can't enter the full URL, replace the whitespace in front of org with a dot)
Would love to get feedback from you guys.
Robert